AI5 PROFESSIONAL CERTIFICATE · BY TGC INDIA · UPDATED AUGUST 2026
Meshy AI for Game Design
Create, optimise, texture, rig and export game-ready 3D assets with Meshy AI for Unity and Unreal Engine workflows.
NEXT START OPTIONS
Choose a live batch.
COURSE OVERVIEW
What this course
is built to do.
Learn a compact 3D asset workflow built around Meshy AI: plan the asset, generate controlled variants, prepare geometry and PBR materials, rig suitable characters and test exports inside a game engine.
Each module combines a live trainer demonstration, guided lab, assignment and review before the next stage.
CONNECTED CAREER DIRECTIONS
IS THIS COURSE RIGHT FOR YOU?
Choose it for the right reason.
You want to create 3D game assets faster with AI
You need a short, project-led introduction to Meshy
You want to move generated assets into Unity or Unreal Engine
YOUR LEARNING ARC
From guided foundation to finished work.
Plan
Turn a game idea into clear asset briefs, references and polygon targets.
Generate
Create and compare 3D models from text, images and multi-view references.
Prepare
Remesh, texture, rig and check assets for real-time use.
Deliver
Export, test and present a consistent mini asset pack.
INDUSTRY TASKS
Practise the work, not only the tool.
- Generate several prop variants from one game brief
- Optimise and texture an environment object for a target polygon budget
- Rig a character and test its animation in a game-engine scene
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YOUR TRAINING TEAM
Learn from experienced working professionals.
Live demonstrations, guided practice and direct project feedback are part of the course. Trainers update examples and tool coverage as professional practice changes.
WHAT YOU WILL BE ABLE TO DO
Course outcomes
Create controlled 3D game assets
A matched prop set generated from written and visual briefs.
Prepare assets for real-time use
An optimised mesh with a stated polygon target, checked UVs and PBR maps.
Rig and test a character
An animated character with recorded deformation checks.
Complete a game-engine hand-off
A Unity or Unreal scene containing correctly scaled, textured and organised assets.
TAKE THE NEXT STEP
Need fees, syllabus or the right batch?
An AI5 Academy advisor can help you compare mode, schedule and starting level.
DETAILED COURSE FLOW
5 learning modules
Move from a game-art brief to a tested 3D asset pack using Meshy generation, mesh preparation, PBR materials, character rigging and game-engine import checks.
Game-ready 3D foundations and asset briefs
Understand what makes a 3D asset usable in a real-time game and plan before generating.
- Mesh, topology, UVs, PBR maps and rigs
- Characters, props, vehicles and environment pieces
- Silhouette, reference sheets and consistent art direction
- Polygon budgets for mobile, PC, console and VR
Write a game-asset brief with references, target use, style rules and polygon budget.
Game asset brief and production checklist
Text, image and multi-image to 3D
Generate controlled models in Meshy and select variants by shape, detail and intended game use.
- Text to 3D prompt structure
- Image to 3D and multi-view reference preparation
- Meshy 3D Agent for connected asset ideas
- Variants, symmetry, pose and generation review
Generate a matched set of props from text and image references, then record why each final version was selected.
Stylised game prop set with generation record
Remesh, UV and PBR texturing
Prepare geometry and materials for real-time use while preserving the asset's visual identity.
- Remesh and target face count
- Topology checks and basic cleanup
- UV mapping and visible seam checks
- Albedo, normal, roughness and metallic maps
- AI texturing and retexturing
Optimise an environment asset for a chosen platform and produce a checked PBR material set.
Optimised environment asset with PBR textures
Character rigging and animation checks
Turn a suitable character mesh into an animation-ready asset and identify common deformation problems.
- A-pose and T-pose preparation
- Humanoid and quadruped auto-rigging
- Animation selection and preview
- Joint, weight and deformation checks
- When manual repair is still needed
Rig one generated character, apply an animation and inspect shoulders, hips, hands and feet during movement.
Rigged character with animation test
Unity and Unreal delivery capstone
Export assets with the right format and verify that geometry, materials, scale and animation survive the hand-off.
- FBX and GLB export choices
- Scale, orientation, pivots and file organisation
- Unity and Unreal import checks
- Material assignment, collision and scene placement basics
- Asset-sheet and portfolio presentation
Import the final prop, environment and character assets into a small engine scene and complete a visual and technical review.
Game-ready asset pack capstone
HOW THE TRAINING WORKS
Learn it. Apply it. Get it reviewed. Improve it.
Every important skill moves through explanation, demonstration, guided use and independent application. Trainer feedback is used to revise the work before it becomes part of the final portfolio.
Concept briefing
The trainer explains the principle, use case, limitations and the quality standard expected.
Live demonstration
A complete task is demonstrated while the trainer explains decisions, checks and common mistakes.
Guided lab
Learners repeat the method with support, ask questions and correct problems during the session.
Applied assignment
The same method is used on a different brief so the learner must make independent decisions.
Review and revision
Work is checked against a rubric, revised after feedback and prepared for project presentation.
PORTFOLIO WORK
Projects you can show
Stylised game prop set
Plan, produce, test and present a finished piece with trainer feedback.
Environment asset with PBR materials
Plan, produce, test and present a finished piece with trainer feedback.
Rigged and animated game character
Plan, produce, test and present a finished piece with trainer feedback.
Game-ready asset pack capstone
Plan, produce, test and present a finished piece with trainer feedback.
TAKE THE NEXT STEP
Need fees, syllabus or the right batch?
An AI5 Academy advisor can help you compare mode, schedule and starting level.
TOOLS COVERED
COMMON QUESTIONS
Before you apply
Do I need Maya or Blender experience?
No. Prior 3D knowledge helps, but the course teaches the required mesh, texture, UV and rigging terms from the start.
+Does the course teach full game development?
No. It focuses on AI-assisted 3D asset creation and the hand-off into Unity or Unreal Engine.
+Will every AI model be ready for a game immediately?
No. Learners are taught to inspect shape, topology, polygon count, materials, scale and animation before accepting an asset.
+Do I need coding experience?
No, unless the course level says otherwise. Your advisor will check the right starting level.
+Are classes live or recorded?
Classes are trainer-led in the classroom or live online. Recordings may support revision but do not replace class.
+Will I receive a certificate?
Yes. Course completion requires attendance, assignments and the final project.
+Can working professionals join?
Yes. Weekday, weekend and selected fast-track schedules are available.
+NEXT BATCH
Choose your course.
Choose your schedule.
Online or offline. Weekdays or weekends. Regular or fast track. Speak with an AI5 Academy advisor about the right starting level.
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